· S&T #40 PanzerArmee Afrika
· S&T #41 Kampfpanzer
· S&T #42 The East is Red
· S&T #43 American Civil War
· S&T #44 Tank!
· S&T #45 Operation Olympic
· S&T #46 Combined Arms
· S&T #47 Wolfpack
· S&T #48 Sixth Fleet
· S&T #49 Frederick the Great
#40 PanzerArmee Afrika
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"Good" LM
"I had lot's of fun with this one when it came out. Haven't touched it in years, though." WEF
"I would put PAA clearly in the dud category" JB
"Is just another DAK game." JC
"OK. 'Just another DAK game." DM
#41 Kampfpanzer
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"I loved it. My brother and I played it a lot. There were also some additional scenarios in Moves. The neat thing was seeing how the different countries viewed armor. The si-move plot sheets took a bit of work, but the sheet that was essentially hexes made it somewhat easier. (And the panic rules were somewhat
frustrating.)" RW
"I liked Kampfpanzer even with the weird si-move." LM
"Liked it. Loved the Moves expansion. Hated Si-Mov." TES
#42 The East is Red
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"Uninteresting." RW
"Cute little game you could play over the usual beer and pretzels in about two hours or less." TES
#43 American Civil War
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"Below Average." LM
"Dud. If memory serves, this was about a 2nd ACW in the 30's." WEF
"I don't remember this as a killer." JC
"OK, at strat level." DM
"Not bad for its time, but a little "gamey" in its mechanics. For Command/Control it disabled units based on their hex row on the map, and of course Washington was on one of the "bad" rows that got hit 4-5 times out of 6. Did a nice job on some aspects, such as riverines and general battles. Very strategic and not the best map in the world (how many shades of blue were in RAS' palette, anyway?)." BH
"The S&T 43 version is a classic. The latter version isn't worth the time to punch it out." MH
#44 Tank!
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"New idea, below average though" LM
"Good game. The system's a little dated and uses the old si-move system. I've even got a copy of Super Tanks, a third-party expansion (probably not authorized by SPI)." WEF
"Tank! was a dog." TJ
"Tank was funky but fun" JC
"I picked up Tank! as my first SPI flatpack and, being a typical 12 year old treadhead at the time, thought it was just great. It doesn't hold up very well today, though." DW
"Dud." DM
"Thought this was really cool at the time, but it was one of those intense approaches, where it took days to play out a few minutes of game time." BH
"I'm biased toward this because Dad was supposed to be in this. It's
gruesome." JC
"OK, solitaire." DM
"This was always one of my favorite games, mainly because it was fast and solitaire. Neat topic and a fair range of options." BH
#46 Combined Arms
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"I tried, but couldn't come up with anything . I suppose the idea of proving that the use of combined arms was the way to go was interesting; too bad the game components weren't better. The scenarios probably weren't too bad." RW
"Ahh, I actually got the missing charts and errata. If one played it, you would find a fun little game trying to breakout from a bad implementation. Keep in mind, that in order to cover so many time periods, the game had to keep its look and feel general. Think of it as a primitive Sands of War." TES
#47 Wolfpack
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"Poor." LM
"A lot of fun. I've always enjoyed this gem of a solo game." WEF
"Crude but fun, quite replayable." JC
"Gem, the only boardgame on the campaign." DM
"Another of my favorites; guess I was into solitaire at the time. Did a decent job of the topic, and strategic sub warfare is one of those "tough" areas to game and make interesting." BH
#48 Sixth Fleet
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"Good." LM
"Naval units with locking zones of control. Need more be said?" WEF
"I liked Sixth Fleet, it might be way too simple for a real naval aficionado. " JB
"I quite enjoyed Sixth Fleet despite its odd combat - movement sequence of play and ZOC rules. " DW
"Gem, after some tinkering." DM
"The rigid zones of control and shoot/move sequence put me off." BH
#49 Frederick the Great
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"Great." LM
"Fred and 5 will win every battle. Otherwise a good game." WEF
"I'm predicting that Fred the Great is going to appear on lots of folks gem lists. Particularly in retrospect, it seems radically different from the other games that were being produced 20 plus years ago. JB
"A classic." JC
"#49 I never played, though I've heard nothing but good about it." DW
"Gem." DM
"Lots of fun. My friends the AH (i.e. "anti-command/control and supply) fans decided we should play without the supply rules...Freddy was all over everyone so fast they didn't even see the dust beforehand. Of course I was FtG..." BH