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S&T Magazine Mini-Reviews From Consim-L

- Compiled by Danny D. Holte


Issues #150-159


S&T #150 Salerno
S&T #151 Vittoria/Friedland
S&T #152 Case Green
S&T #153 Felix/Zama
S&T #154 Russo-Turkish War
S&T #155 Anzio
S&T #156 White Eagle Eastward
S&T #157 Roman Civil War
S&T #158 Red Sun/Red Star
S&T #159 Zeppelin


S&T #150 Salerno
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"I gave up on the MedWar system due to considering "Sicily" a dud." PEM

"Didn't like any of the games in this system." MP

"Dud - 2nd in Schletter series. I liked his concept about combat resolution. I was amazed at the amount of errata as the series went on." DM

"Rules still awful, but again, with the Anzio rules, I liked it a lot. I wonder a bit about several of the posters who referred to the Sicily game as a reason for this and Anzio being a dud, when they did not actually play them (or even Sicily with the newer rules). It's not customary to judge series rules by older versions. No one who asks about The Gamers' TCS is told it's near unplayable because it tracks individual artillery shells, and the same should hold here. Which is not an apologia for the awful development job, but note that the end product can be retrofitted easily." MS


S&T #151 Vittoria/Friedland
---------------------------
"Dud. Although the Friedland system was cleaned up well enough for the Empires at war quad." RL

"Vittoria/Friedland: I liked Vittoria, not much but it was OK. Never played Friedland." PEM

"Didn't play Friedland. I thought Vittoria was fairly entertaining and relatively simple (I was looking for a simple Nap. game, so that was a plus for me). However, it seemed to lack a Napoleonic "feel". Make a few changes and you could turn it into a game on just about any war from ancient times to the 20th century." RF

"Okay as far as such things go." WS

"I don't have much to add to the comments made earlier EXCEPT I loved Friedland!" DF

"I've played Vittoria, which is totally bland and uninteresting. Is this what 1970's SPI games felt like? Could just as well have been WW2. Dud. Friedland looks VERY interesting, but so far I've only read the rules as it appears this will be more fun ftf than solitaire. Horribly intertwined rulebooks and tables for the two games." MS


S&T #152 Case Green
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"A little bagatelle of a game, reminiscent of early AH offerings. I'm surprised it's on anyone's "best" list." DAV

"Best of the 'Decision' S&T's." WS

"Dusty gem. I found it way to hard to break thru the check forts, but it's a intresting design. Just comparing this to XTR's Czech '38 game can give a better view of the two magazines styles that anthing else." RL

"Neither a gem nor a dud in my opinion, but certainly a decent game that offered some fun. In terms of play, I agree with the other poster who noted the attritional first few turns, followed by the butt-kicking last few turns. Overall, I thought this was a pretty clean design with few to very few rules glitches. Counters looked decent, map looked decent as I recall. Could the Czechs really have held off the Wehrmacht in 1938? I don't know what the game can actually teach us, but as a game I have this one in the top half of the distribution." JB

"Case Green: Very bad game. But then it might be my bias against alternate History." PEM

"Liked it. Liked Czech 38 (XTR) too. Nice contrast on two approaches to the same conflict." MP

"OK - Invasion of Czechslovakia. Interestingly, this came out right around the XTR game on the same subject. I prefered the latter for playability reasons, but Case Green wasn't a bad game; Germans usually got stuck in the mountains for a few turns, then broke onto the plains. The game turned around when this would happen." DM

"Love it. John Desch is a good designer." WS


S&T #153 Felix/Zama
-------------------
"Uninteresting games, both, IMO." PEM

"Liked Zama. Easy to play ancients with some interesting command rules (but then, I like the Prestags, too). Haven't played Felix yet." MP

"OK/ Dud. Invade Gib and beat Hannibal all in one issue. I was underwhelmed by both, though Felix was odd enough to intrigue me for awhile." DM

"Didn't play Felix. Zama was fun, and a decent enough simulation if you use the Advanced Game Rules. It seemed to give something close to the historical results. The hex grid, IMHO, is going the wrong way. Instead of directly facing each other, the units are turned at an angle, like some ancient chorus line (I changed the rules slightly, and had the counters face a vertex, instead of a side). Maybe not quite a gem, but I liked it, and would be willing to buy other games using the same system." RF

"Okay for both but little replay value. Felix needs San Marco Marines (random comment by an Italophile..)" WS


S&T #154 Russo-Turkish War
--------------------------
"Gem. At first I really hated this, but I've grown more found of it over time." RL

"Russo-Turkish War: Good game, I like the system. The best in the series, in my opinion." PEM

"Gem. Another in Miranda's Wars of the Imperial Age series. A hoot." DM

"Excellent sequel to Franco-Prussian War. Like the Prussians, the Russians start in the offensive, but combat is less predictable due to different chits and keeping supply and retreat routes open is a chore. Really fun." MS


S&T #155 Anzio
--------------
"I _REALLY_ got annoyed getting this series by then... Dud." RL

"Anzio: See coments on 'Salerno' [#150]." PEM

"Dud - 3rd in series." DM


S&T #156 White Eagle Eastward
------------------------------
"Worst of the 'Decision' S&T's." WS

"I had eagerly been awaiting this one for awhile as a replacement for Red Star / White Eagle. Another dud." RL

"There's some variability of opinion in some or most of the games. But we're all of a mind on this one: It's a dud. At least one other poster mentioned the explicit comparison to Red Star/White Eagle that was in his mind when this game was punched and played. Certainly, that was true for me too. On almost every dimension, and for me, especially on the highly subjective "color" and "feel" dimensions, RS/WE is so, so far superior to WEE that there is just no comparison. That might not be completely fair to WEE, or to any other game either I guess. That is, it might not be fair to evaluate a game in the context of some older, and perhaps classic title. But whaddya gonna do: RS/WE is prime rib, WEE is not even a McBurger." JB

"White Eagle Eastward: Complete dud. A game where supply is a major consideration, represented by counters, and the chart for arrival of these counters was absent in the original version. Bad even after errata." PEM

"Liked it. The game had an interesting flow that captured the real campaign." MP

"Dud - Man, I wanted to like this game. But it was underdeveloped with some key errata." DM

"Very disapointing; it could have been a good game." WS


S&T #157 Roman Civil War
------------------------
"Good game. Not my favorite system, but kinda interesting." PEM

"Gem - I actually prefered this to Trajan as a more interesting "game."" DM

"Didn't get the hang of the system." WS

"Great sequel to Trajan, with a quite different feeling since both sides use Roman troops. Only so-so with the original map that cuts off Spain - we always play with the western map from Caesar in Gallia. The only flaw is that the political rules seem to be a bit weak." MS


S&T #158 Red Sun/Red Star
-------------------------
"A rather overwrought combat system. There may be a game in here. I never played it, though I've been meaning to.." RL

"There's a good game there somewhere, but I've got that feeling something important was lacking. No dud, no gem." PEM

"I was a playtester on this game (though DG didn't see fit to mention that). The game that came out in the magazine made small but critical changes that really screwed up the game. Where some designs are underdeveloped, this game suffered in development." MP

"Dud - Soviets go through Japanese like a warm knife through butter." DM


S&T #159 Zeppelin
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"Worst of the 'Decision S&T's. I can only pick one from the well stocked kennel? How about #159 Zeppelin, with dishonorable mentions for Schettler's Italian campaign series and the Atlanta campaign 'quad'." DEN

"Incredible dud. I couldn't even figure out the sequence of play. I really wanted to like this one to. Oh well. 'Luftschiffe' is better." RL

"Dud. A complete one." PEM

"Dud - I'll go out on a limb here and say this was adequate as a game design "kit". I was/am very interested in this subject; didn't know the Luftschiff game was out there (the definitive Zep game). So I reworked this game entirely a ka a FGA game (spent an enjoyable summer on the project). Hated the cheap neon counters though. Then, got Luftschiff." DM

"Wanted to like it...just to many holes and too much die rolling. My wrist still hurts." WS


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