(sp=surrender points; natosh= nato shift, wpsh=wp shift,...)
sp 6_10 11_15 16_20 21_25 26_30 31_35 36_40 41+
natosh 45% 35% 25% 16% 9% 5% 2% 0%
wpsh 38% 38% 34% 26% 19% 12% 6% 2%
cease 11% 17% 23% 30% 32% 31% 28% 22%
nothing 0% 0% 0% 2% 6% 12% 19% 25%
surr 6% 11% 19% 26% 33% 40% 45% 50%
I'd suggest reajusting the table for 1d6, like this:
surr pts 6-15 1-3= nato shift 4-6 wp shift
surr pts 16-20 1-2= nato shift 3-4 wp shift, 5-6 cease fire
surr pts 21-30 1-2= wp shift 3-4 cease fire, 5-6 surrender
surr pts 31-40 1-3= cease fire 4-6 surrender
surr pts 41+ 1-3 nothing 4-6 surrender
(Note that this table increases a little the probability of surrender,
maybe unbalancing the game in favour of the Warsaw Pact)." FC
Big Red One, The (aka 'Bulge')
James F. Dunnigan
"Just for collecting, not for playing." SF
"I'm not sure why this game gets slammed as above. Just goes to show that
peoples tastes differ. Definitely not a sim, and does have, I admit, some
oddities. The biggest flaw is the Germans ability to use the 1ssPz and
12ssPz in tandem like an unstoppable bulldozer. However, they only have one,
and it can't be everywhere! I have played this several times and enjoyed it.
Pretty quick playing too." RF
"Great little game, even if I never win at it. The system is
ingenious." RM
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