Seven Seas to Victory [Ziplock game]
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Rules
Playtesters: Glenn Peeler, Wayne Peeler.
2.13 Ground Unit Abbreviations (addition).
AGS - Army Garrison - Salinas
AGSJ - Army Garrison - San Jose
AMGG - Army/Marine Garrison - Guantanamo
BF - Base Force
BL - Light Infantry
BR - Regular Infantry
FA - Fort Amador
FC - Fort Clayton
FD - Fort Davis
FR - Fort Randolph
GD - Grossdeutschland
IR - Australian "Island Rats"
KGP - Kampfgruppe Peiper
KKG - Kriegsmarine Kampfgruppe
MDF - Marine Defence Force
RN - Royal Netherlands
SCS - Sasubo Combined Special Naval Landing Force
SMM - San Marco Marines
TDB - Trinidad Defence Brigade
YCS - Yokosuka Combined Special Naval Landing Force
3.3 Allied Set-up. TF6 sets up in F7 (not G7) on a roll of 4-5. The Gatun locks are in L7; the Miraflores locks are in L8.
8.3 Air Strike Missions. Air strikes from two different hexes may not combine into a single attack; each must attack separately. Japanese planes may not co-operate with Italo-German planes in a strike. CAP over a hex may fight only once per turn. AA factors may fire against each strike.
8.11 Anti Aircraft Fire (clarification). Ground and naval units in the same hex may not combine their AA fire; only the group actually being attacked may fire.
9.2 Declaring Surface Combat (clarification). Japanese and Italo-German ships may not co-operate in combat; if in the same hex, each must fight separately.
Counters
The U.S Land-based air-units are rather hard to read due to a black on dark-blue colour-scheme. XTR has reprinted these counters which they'll send you for free if you ask!
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