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The Great War In Europe [Command #33]


===========================

1915 Scenario

by Ted S. Raicer

21.0 In General
This scenario begins with the New Units Phase of the May 1915 turn, 
and ends no later than the end of the June 1919 turn. All applicable 
normal rules apply. Play begins with the Allied player moving first 
on the west map and the Central Powers player moving first on the east
map.

21.2 Sides
The Central Powers side consists of Austria-Hungary, Germany and the 
Ottoman Empire. The Allied side consists of Belgium, the British 
Empire, France, Italy, Montenegro, the Russian Empire and Serbia. 
Note: the Italian entry event chit is considered to have been pulled 
during the May 1915 Chit Pull Phase. Italian units are deployed in 
Italy, but may not move or attack (nor may CP units enter or attack 
into Italy) until June 1915. Bulgaria, Greece, Romania and the USA 
are still neutral.

21.3 Start Lines
The Allied front lines are listed below. The Central Powers front 
lines are those hexes adjacent to the Allied front line to the east 
or north on the west map, and to the west on the east map. Friendly 
Fortifications and heavy fortifications that begin play behind the 
front lines of the opposing side are considered to have been 
estroyed.

Western Front Allied Front Line: 6811-6612, 6612-6411, 6311, 6211, 
6111-5910, 5811, 5710-5511, 5512, 5412-5312, 5313, 5214-5217, 
5117-5120, 5221-5224, 5224-4922, 4823-4827, 4827-4628, 
4629-4529, 4429, 4329, 4229-3831.

Italian Theater Allied Front Line: the Italian/Austro-Hungarian 
border.

Russian-Allied Front Line: 5816, 5817, 5717, 5718-5420, 5319-5118, 
5118-5116, 5116-4714, 4615-4414, 4414-4115, 4015-3716, 3717-3518, 
3518-3520, 3621-3624, 3524.

Serbian-Allied Front Line: The Serb-Montenegrin/Austro-Hungarian 
border.

Gallipoli Allied Front Line: Anzac/Suvla, Cape Hellas.

21.4 Prepare to Play
Place all units and chits scheduled to arrive after Strategic Turn D 
in the appropriate holding boxes on the east map. Place the Turn 
Marker on the May 1915 space on the Turn Record Track, with the 
Allied West/CP East side face up. Place the BR/BE and FR Trench 
Status Markers in the -1 space on the Trench Status Track; place the 
GE Trench Status Marker on the -2 space. Place the remaining Trench 
Status Markers in the NE space. Place the CP VP Marker on the 6 space 
on the General Records Track; place the Allied Cities Held Marker on 
the 1 space. Place the VPs Retaken Marker on the 0 space. Place the 
US Entry Marker on Turn O of the Turn Record Track. Place the Lens, 
Longwy and Mons Resource Markers on Strategic Turn A on the General 
Records Track; they will be active on Turn E.

21.5 Special Events Chits
The Allied player should place all C Event Chits except Gallipoli and 
IT Entry into his pool. The CP player should place all his C Event 
Chits into his chit pool except the following: Chlorine Gas, SB 
Typhus, U-boat. The Chlorine Gas chit has been played. The SB Typhus 
Chit should be placed on the Jan/Feb 1915 space of the Turn Record 
Track. The U-boat marker should be placed in the Strategic Warfare Box.

21.6 Allied Set Up Particulars
The Allied player sets up first on both maps. On the western front 
each front line hex must contain at least one Allied combat unit. On 
the Italian front all Italian units deploy anywhere in Italy. On the 
Russian front each front line hex must contain at least one Allied 
combat unit. All non-Russian HQs are deployed support side up. All 
Russian HQs are deployed 0-2 side face up. See below for other Allied 
deployment restrictions.

21.7 Belgium
Belgium starts with 1 RP. All Belgian units must set up in hexes 6811 
and 6810 on the western front map.

21.8 Britain
Britain starts with 0 RPs. Place the 1AS and NZ units at Anzac/Suvla 
on the east map. Place the 29 (at one-step strength), and 63RN units 
at Cape Hellas. Place any two units in the deadpile. Place the 42 and 
52 divisions in Calais. The remaining units set up on the west map 
between hexrows 66xx and 62xx, inclusive.

21.9 France
France starts with 3 RPs. Remove from play the LFD unit. Place the FR 
1 division at Cape Hellas. Place the FR 2 division at Calais. Place 
any five units in the deadpile. All remaining units set up anywhere 
on the western front, but not stacked with British or Belgian units.

21.10 Italy
Italy has 0 RPs. Deploy all units in Italy. See 21.2 and 21.6.

21.11 Russia
Russia starts with 0 RPs. The Russian (Allied) player should randomly 
choose any 106 of his available non-HQ units, placing the remainder 
in the deadpile. He sets up the drawn units and his HQs (0-2 sides 
face up) anywhere on his side of the start line subject to 21.6.

21.12 Serbia/Montenegro
Serbia begins with 0 RPs. Place all Serbian units in Serbia, and all
Montenegrin unit in Montenegro.

21.13 Austria-Hungary
Austria-Hungary starts with 0 RPs. Place three 1-6 corps and any four
infantry divisions in the deadpile. Place 15 combat units on the 
Italian front. Place one division at hex E2912. Place 10 combat units 
on the Serbian front. Place one HQ in each of the following hexes on 
the east map: 4312, 3714, 3616, 3319. Place all remaining units on 
the Russian front south of hexrow 44xx.

21.15 Germany
Germany has 2 RPs. Place any three Germany infantry units in the 
deadpile. On the east map place the German 11th Army HQ in hex 3914, 
and the Sud HQ in hex 3418. Place on HQ in each of the following east 
map hexes: 5418, 5316, 5114, 4613. Deploy all remaining HQs on the 
western front. Place 51 combat units on the Russian front with no 
more than 20 units north of hexrow 50xx. All remaining German units 
deploy on the western front and/or in the CP Available Units Box. 
OberOst is available for use.

21.16 Ottoman Empire
The Ottoman Empire has 2 RPs. Place one 2-4 unit in the deadpile. 
Place six 2-4 divisions in hex E1024. Place all remaining units 
anywhere in hex E1023.


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