The Great War In Europe [Command #33]
Errata & Clarifications
[Change: 13-SEP-95]Map
The Antwerp hex (W6819) is NOT a fortification. The map is correct as printed.
On the Italian front map, hexes 2927 and 2928, presently shown as mountain hexes, should instead be Alpine hexes.
Sofia (hex E1819) is a regular city, not a victory city. Add the town Chateau-Thierry in hex W5113. Hex W6410 is a forest hex, not a flood plain.
Counters
The die roll modifier printed on the British Royal Tank Corps (RTC) counter should be "+2," not "+1." The Turkish 3rd Infantry Division is missing its reinforcement entry code. That entry code should be "E."
Terrain Effects Chart
(clarification). In order for a defending force to receive the defensive bonus of a river, all attacking units must be attacking across river hexsides.
Rules
3.3 Add to the end of the explanation of the "M" set up code: "adjacent to the border with Serbia AND/OR MONTENEGRO." Change the explanation of the "X" German set up code to read: "set up in any heavy fortification hex on the WEST map in Germany, no more than two per hex." Change the explanation of the "Y" German set up code to read: "set up in any fortification or heavy fortification hexes in Germany on the EAST map."
[Addition: 9-AUG-95]
3.3 (Add this sentence to the "W" section.) At least 30 German infantry divisions must set up north of hexrow W59xx.
Ted Raicer says this is necessary to prevent the German "escaping" from the Schlieffen Plan. (Apparently developer Dirk Blennemann invented the ploy after the game's publication.) Ty Bomba
3.4 Change the 4th paragraph to read: "No "V," "X" or "Y" unit may move or attack during Operational Turns 1 and 2."
3.7 (Add) Greek units may not move or attack outside the Balkans.
6.11 Remove the phrase "...(or whenever)..." from the last paragraph.
6.12 Change the first sentence to read: "...eliminated on the east map may not be rebuilt...."
6.13 (Addition) Add these two new modifiers to the list of those for the "Fall of the Czar" die rolls.
-2 during Strategic Turns A through G. -1 during Strategic Turns H through K.
Add this new modifier to the list for both the "Fall of the Czar" and the "Bolshevik Revolution" die rolls.
-1 for each Central Powers city controlled by the Russians.
6.18 Add this sentence to the end of the present rule. "The Central Powers player cannot use the OHL marker unless he currently has the initiative on the west map; there is, though, no such restriction on the use of the OberOst marker on the east map."
Rule 7.16 (add): If neither the Salonika or Gallipoli chits have been played when the Greek Entry chit is played, place Turkish units on the map as under 7.18, and both sides may freely enter Albania as if the Salonika chit had been played.
(This is a rare combination-but a recent e-mail about a game in progress shows it can happen.)
7.18 (Change the last sentence of this rule to read as follows.) If at any time after that initial Allied entry there is not at least one Allied unit in both invasion beaches and the Turks control hex E1023, Allied units may never be entered again through either invasion beach hex.
[Addition: 7-SEP-95]
11.9 Allied East Map Ultimate Supply Sources (Add): Greek units only may trace ultimate supply to map edge hexes e1012-e1016.
11.13 (Add to end of present rule) Italian mountain units can trace supply into, but not through, Alpine hexes in Austria-Hungary.
11.18 (New Rule) Belgian Antwerp Supply. Belgian units (only!) in Antwerp are supplied in that hex for the sole purpose of avoiding attrition removal (but not for combat and not for replacements, etc.). Once Antwerp is captured by the Central Powers this supply characteristic is permanently lost.
[Clarification: 13-Sep-95]
11.18 (New Rule) It is prohibited for any unit of either side to END its movement in a hex in which it is out of supply at that instant. Note that units MAY move through a hex that is OOS (for example while going on to take an empty town which then acts as a supply source). Ted.
13.7 (Change the last sentence of this rule to read as follows.) Exception: The Central Powers player is free to examine Allied stacks inside Russian-Poland, Germany and Autria-Hungary at all times.
13.12. Change the first sentence of this rule's second paragraph to read as follows: "The first attacker step loss must always come from any involved tank or shocktroop or two-step British, or ANZAC or Canadian, unit in that order of priority."
13.13 Change the last sentence of the 2nd paragraph to read: "Commit HQs, attacker first, before..."
13.20 Add to then end of this rule: "British cavalry loses the distinctions granted to it in this rule at the start of Strategic Turn D."
16.1 Change the Design Note at the end of this rule to read: "The German AK (Alpenkorps) unit is always a shocktroop unit on the east map, but does not have those properties on either of the western maps until the first Shocktroop Conversion Chit is played. When that first chit is played, the AK gains Shocktroop capabilities on the west maps for free. That is, it does not count against the total of six other German divisions converted by the first chit. Unlike other Shocktroop units, the AK may always be replaced as such."
19.4 Place the Central Powers VP marker on the "10" space, not the "9" space.
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