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Proud Monster [Command #27]

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Soviet Setup Notes

The following Soviet set up is extracted from the 7,000-word D-elim 
for Proud Monster that I've got scheduled for issue no. 35 (It was 
supposed to have been in 33, but the whole issue ran too long and 
we had to bump this back). It's written by Flavio Carrillo, the 
editor/publisher of the Europa newsletter "Combined Arms." 
					-Ty Bomba 
 
Suggested Soviet Initial Deployment for Proud Monster 
 
Northern Soviet Frontier Zone, 1st Echelon: 
2006N-1603S, along the border: 39 RD, 3 RB, one per hex. 
1703S, 1804S: 1 TD per hex. 
Lvov (1525S): 1 RD. 
 
You will lose virtually all these units. In the southern edge, the 
two Tds will be safe, and some of the nearby units in the 
Carpathians may survive as well. 
 
Southern Soviet Frontier Zone, 1st Echelon: 
1905S, 1907S, Kishinev (2019S): 1 TD per hex. 
2009S, 2011S, 1912S, 1814S, 2104S: 1 CD per hex. 
 
You may want to substitute RDs for the CDs from the marshes north 
of the Stalin Line at 2028N (see below) and place the CDs in the 
marsh. The CDs will be vulnerable wherever they go, and their 
mobility may be better suited to the marshes. The TDs can maneuver 
north and strengthen the Soviet position in northern Bessarabia 
during the Soviet half of turn 1. 
 
Soviet Frontier Zone, 2nd Echelon: 
2222N-2225N: 1 RD per hex (may substitute CDs from Southern 
             Soviet FZ). 
2226N: 3 TD, 1 MRD, 1 RD. 
2227N: 2 TD, 1 MRD, 1 RD. 
2127N: 2 TD, 2 MRD, 1 RD. 
2028N: 2 TD, 2 MRD, 1 RD. 
1900S: 3 MRD, 1 TD, 1 RD. 
1901S: 2 TD, 1 MRD, 1 RD. 
2228N, 2100S, 2001S: 1 TD per hex. This backstops the Stalin Line 
       around the portion that can be mobile assaulted. 
1802S: 2 TD, 1 MRD, 1 RD. 
1702S: 2 TD, 1 MRD, 1 RD. 
 
The hexes in range of German mobile assaults (2127N, 2028N and 
1900S) will be tough thanks to the two to three MRDs and the Stalin 
Line bonus. They're also backstopped, just in case. The rest of this 
line can't be mobile assaulted, and much of it won't be disturbed by
the German infantry, since those grunts will be busy cleaning up 
the screening force along the border. These mixed stacks all 
contain one RD to absorb minimal losses: there's nothing like 
trading an RD for a panzer step! 
 
Watch the eight-speed Jagers, cavalry, and mountain types: the 
German will try to end run you in the marshes, and you must screen 
for that with at least one unit along a four to six hex front north 
of the forests. 
 
Interior Zone: 
 
Minsk Area: 
2816N, 2716N-2718N: 1 RD per hex. 
Minsk (2817N): 1 MRD. 
 
This effectively screens Minsk: the forests and swamps prevent the 
Germans from getting around the screen to attack Minsk, and the 
units screening are just outside mobile assault range. The MRD can 
move back along the highway during the Soviet half of turn 1 along 
with any survivors. Leave one RD in Minsk to force the German to 
lose a step to take it. 
 
Riga-Dvina Line: 
Riga (2705N): 1 MRD, 4 RD. 
2806N-2811N: 1 RD per hex. 
 
This Riga garrison should deter all but the most aggressive German 
player on turn 1. The other units again lie outside of mobile 
assault range, and will limit German crossings of the Dvina to 
2806N-2807N. The survivors can fall back toward Leningrad, or, 
alternatively, move to cut off any German spearheads, depending on 
how the German handles his forces here. As with Minsk, leave on RD 
in Riga to force a step loss. 
 
Within 11 Hexes of Kiev: 
11 TD, 3 MRD, 12 RD 
 
Some of these should be used to backstop the marsh line. The rest 
can move toward Galicia to join the units in and near the Stalin 
Line. Don't forget to garrison Krivoy-Rog and Gomel. 
 
Within Five Hexes of Orsha: 
12 TD, 6 MRD, 8 RD 
 
These units can form a line from Mogilev to Vitebsk, joined by the 
MRD at Minsk on turn 1. If the German can mobile assault this line, 
backstop the highway. Don't leave Smolensk empty, either, if a 
mobile assault possibility exists; you'll need this place. 
 
Within Four Hexes of Tallin: 
4 RD 
 
These RDs can either screen Tallin, move toward Leningrad, or go 
south to plug the small gap in the marsh line at 3505N. You should 
think of these units (along with the Riga/Dvina forces) as part of 
your Leningrad defense group. How you handle them will directly 
impact how strongly the German can threaten Leningrad. 
 
3505N, 3709N: 
1 RD per hex. 
 
You must keep these two forest hexes plugged up as long as possible 
in order to force the German to attack them or mire himself in the 
marsh. They will be difficult to mobile assault thanks to the 
nearby terrain. These should also be included in your thinking as 
part of Leningrad's defense. 
 
Within Six Hexes of Leningrad: 
8 RD, 1 CD 
 
Keep most of these units near the Luga Line. The CD should be 
positioned to act as a speed bump somewhere near the marshes 
between 3505N and 3709N. The low numbers of units in this area is 
deceptive: the Soviet defense of Leningrad is echeloned in depth 
and begins all the way out on the Dvina. 
Properly handled, these units can frustrate the Germans until turn 
3, at which point you can man the Luga Line in strength with the 
help of reinforcements. The point is to keep the Germans away prior 
to turn 3. 
 
Within 10 Hexes of Moscow: 
1 MRD, 3 TD, 3 CD, 9 RB, 41 RD 
 
The MRD and TDs should be placed as far west as possible to 
intervene near Smolensk. the RBs belong in the rear, along with as 
many RDs as necessary to fulfill garrison requirements. The 
remaining RDs should be split north and south of Moscow (about 
two-thirds south of Moscow), to march either toward Vitebsk, 
Smolensk or Bryansk. Since the forest doesn't slow them, there's 
no need to confine them to the highway. But try to avoid march 
paths that take you across rivers. The CDs should be placed near 
Kalinin, where they can move rapidly through the Valdai Hills 
(paying only one movement point per hex) toward Leningrad. 
 
Remaining Forces: 
4 RB, 24 RD, 1 MRD 
 
These go in any cities and towns not falling within the deployment 
areas described above. The MRD belongs in Odessa. Don't forget to 
use sea movement to get RDs out of ports in the Caucasus and the 
Crimea, shipping them to Odessa. 
 


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